Welcome to Your Digital TARDIS Console
This toolkit is your sonic screwdriver for Doctor Who: The Roleplaying Game, Second Edition. Whether you're the Gamemaster steering an adventure across time and space or a player keeping track of your own character, these tools handle the bookkeeping so you can stay focused on the story.
Think of this page as the TARDIS console: it looks complicated, but each tool does one job. Track Story Points and Conditions, sort out who acts first, generate NPCs and adventure hooks on the fly, and keep the key Second Edition rules close at hand. The trackers and notes are saved in your browser, so they survive a page reload.
Need to roll? All the dice live on the Dice Roller page, which handles Attribute + Skill + 2d6, Advantage and Disadvantage, bonus dice and the six levels of success, with exact odds.
Character Management Tools
Story Point Tracker
A human character starts with 12 Story Points. Each Distinction (and each Gadget) lowers that starting total; a Sontaran or an experienced Time Lord, for example, starts with 8. Enter the total cost above and reset.
Spending Story Points:
- 1 point raises a result by one level; a failed roll can be raised no higher than Barely
- Gain Advantage on a roll
- Ask the Gamemaster for a hint
- Activate a Distinction
- Use a skill you don't have
- Heal injuries, or do something amazing
- Edit the story: 1 to 11 points, depending on how big the change is
Gaining Story Points:
- Accept a result one level worse than you rolled (+1)
- Play up your Focus's flaw when it causes trouble
- Act heroically, get captured, or receive points from other players
- Terrible acts, such as killing, can cost you points
Damage & Conditions Tracker
In the Second Edition, damage (physical, mental or social) lowers the matching Attribute. When an Attribute drops to 0 you gain a Condition. Enter your Attribute ratings, then record damage here.
Conditions
Lethal attacks, such as many advanced weapons, kill outright, whatever this tracker says.
Gamemaster's Arsenal
Instant NPC Generator
Dr. Hollis Marlowe
Saved NPCs
Quick Scenario Generator
Universal Name Generator
Recent Names
Session Management Tools
Turn Order Helper
There's no initiative roll. Each round, everyone says what they intend to do, then the action resolves in this order: Talkers → Movers → Doers → Fighters. Someone who reacts out of turn rolls with Disadvantage.
Session Timer & Countdown
Dramatic Countdown
Quick Session Notes
Quick Reference Tools
Difficulty Quick Reference
Every roll is Attribute + Skill + 2d6, and the character succeeds by equalling or beating the Difficulty. Difficulties run from 3 (trivial) to 30 (near-impossible); 12 is typical.
Circumstances (they change the dice, not the number):
Second Edition Quick Reference
The Second Edition has no Traits. Characters are built from a Concept, a Focus, Experiences, six Attributes, twelve Skills and, optionally, Specialisations and Distinctions.